We build cross-platform apps in Flutter that ship to iOS and Android from one codebase, add native Swift or Kotlin where the hardware demands it, and carry the app through store review to launch.
We build production mobile apps in Flutter so you ship to iOS and Android from a single codebase, and we bring in native Swift or Kotlin only where a feature genuinely demands it.
A single Dart codebase compiles to native iOS and Android binaries, cutting development time roughly in half versus maintaining two separate native apps.
For deep hardware access, AR, or platform-specific performance work, we write native Swift or Kotlin modules and bridge them into the Flutter app.
We handle developer account setup, provisioning profiles, store listings, and the App Store and Play Store review process so launch day isn't a surprise.
The same discipline as our web projects, adapted for device testing, store review cycles, and offline-first data.
We define core user flows, offline requirements, and any hardware or native integrations before design starts.
Screens are designed against iOS and Android platform conventions, then prototyped for usability testing.
Sprints deliver testable builds on real devices, not just a simulator, from the first working version onward.
We test across a matrix of physical Android and iOS devices, screen sizes, and OS versions before submission.
We manage the App Store and Play Store submission process, review feedback, and post-launch monitoring.
A store-ready app plus the pipeline to keep shipping updates without us in the room.
One Flutter codebase maintained for both iOS and Android.
Local caching and background sync so the app works with a weak connection.
Firebase Cloud Messaging wired up for engagement and transactional alerts.
Automated build and release pipelines so future updates ship without manual steps.
Answers to what prospective clients ask us most before starting a project.
Flutter lets one team and one codebase ship to both iOS and Android with a native look and feel, which typically cuts both development time and long-term maintenance cost compared to running two native codebases in parallel.
When an app depends heavily on cutting-edge platform APIs, complex AR/VR, or hardware features with no mature Flutter plugin, we recommend native Swift or Kotlin for that module, or the whole app if the entire experience depends on it.
Yes. We manage developer account setup, app signing, store listing copy and screenshots, and the submission process itself, including responding to review feedback from Apple or Google.
A focused MVP with a handful of core screens typically takes 6-10 weeks including store review. A full-featured app with backend integrations, payments, or offline sync usually runs 12-20 weeks.
Tell us what the app needs to do and who it's for — we'll come back with a realistic build plan, timeline, and cost before you commit budget.
Faster to ship than maintaining separate iOS and Android codebases.